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June 30, 2008: Express Additions Issue #8!

Welcome to the 8th issue of Express Additions. In this issue we bring you a number of things that we hope you will enjoy.

First up, we shall expand the minimal rules given regarding craftsmen given in the Combat Companion, making those rules fit for all sorts of craftsmen, not just smiths.

We will follow this up by presenting the Herbalism skill. This skill is very important for those who want to use and incorporate herbs into their games. Not only will be explore how herbalism interacts with the Enchanted Herbs given in the RMC Character Law, but we will also give some simple and flexible rules for utilizing this skill with natural, non-enchanted herbs as well.

And finally, we have a set of new additions to the Style Creation rules from Combat Companion, including some new options that allow for the acquisition of Special Maneuvers outside of a style.

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PDF: $2

May 13, 2008 AfterWorlds

ICE is proud to announce a new HARP Licensee, Cloven Fruit Games! They are creating a brand new and exciting setting based on HARP SF called After Worlds! This line is a joint venture where Cloven Fruit handles the content and ICE handles the rest. It is a fun and exciting background and we think you will enjoy it.

AfterWorlds is set in a post-apocalyptic world and daily life is a constant struggle.

Nobody was prepared for the virus that swept the world, creating mutants out of ordinary people. Special camps and an massive relocations were only the beginning.

This was followed up by a series of "natural disasters" that soon were revealed as man-made and part of a covert war that soon turned public when nuclear weapons were used. Then came the other weapons and devices that seems to be straight out of a science fiction story, such as the EM Cannon that fried Salt Lake.

It has been a long, hard 30 years, and mankind is struggling to crawl back to the civilization that it used to have.

You can join in on conversations about this exciting new setting by visiting ICE's forums - http://www.ironcrown.com/ICEforums/index.php?board=109.0

The first AfterWorlds products are due out this coming November!

April 09, 2008: Express Additions Issue #7!

Welcome to the 7th issue of Express Additions. In this issue we will bring you several things that I hope you will enjoy.

We will start off with two new skills, Duping and Diplomacy. These are skills that will allow you to influence others in certain ways.

Next we will give the RMC Ranger a revision. For too long, the poor Ranger has received what amounted to the short of the stick when it came to the Semi Spell Users. Now, he will be able to compete just fine.

And finally, we will finish off the issue with an article on Cultures. This includes guidelines for making cultures for yourself and your campaign setting.

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PDF: $2

March 20, 2008: Rolemaster Classic: Combat Companion is here!

The joy of battle! The song of steel clashing against steel! Combat is an important part of any game. Combat Companion helps bring combat to life with exciting new rules and options for your game!

Combat Companion includes:

  • 3 New Professions - 3 new semi-spell users, the Champion, the Elemental Warrior, and the Venturer will astound you with their martial prowess!
  • Armor by the Piece Rules - These rules completely change how armor works for Rolemaster.
  • Combat Styles - Rules for building your own combat styles from the ground up, along with a number of interesting examples!
  • New Attack and Critical Tables - 19 new, single-page, combat tables (attack and critical) that are designed specifically for use with the new armor rules.
  • RMFRP Compatible -- Everything but the new professions are fully compatible with RMFRP.


PDF: $12

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Softcover $22


Hardcover $32

March 14, 2008: NEW! HARP Clothbound Value Pack

Save BIG when you buy these 5 HARP clothbound titles together! Bought seperately these 5 titles would cost you $203, but buy them together and save $23!

This Value Pack contains the following HARP titles:

  • #3000c HARP Hardbound (reg. $45)
  • #3001c Martial Law Hardbound (reg. $38)
  • #3002c Monsters: A Field Guide Hardbound (reg.$40)
  • #3003c College of Magics Hardbound (reg. $40)
  • #3004hc Loot: A Field Guide Hardbound (reg $40)

ICE currently has quantities in stock! Get 'em while they last!

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Clothbound Value Pack: $180

March 14, 2008: NEW! HARPer's Bazaar 1.12

Welcome to the twelfth issue of the HARPer’s Bazaar. In this issue I bring you some additions to the Condensed Combat Rules from HARPer’s Bazaar #11.

The rest of the issue is devoted to Cyradon. We present you with four new Clerical Orders. A Clerical Order for one of the Anias Shrine Deities; one for one of the Rhona totems, the Gryphon Varaghra, and finally the Arali Asyr. Both the Varaghra and the Asyr built off of the Shaman profession from HARPer’s Bazaar #6, so you will want to make sure that you have a copy of it handy.

And to finish off the issue, we give you an addendum to the section on Mist Walking from Cyradon. In this addendum, we tell how the Arali Weavers accomplish Mist Walking.

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PDF: $2

January 28, 2008: Express Additions Issue #6!

Welcome to the sixth issue of Express Additions. In this issue, we bring you a number of things that I think you will really like.

For both our RMX and RMC fans, we start off with 4 new races. Two of them are based on races presented in the RMC Creatures & Treasures, and the other two are based on the art that I selected to go with this section.

Next, for our RMX fans, we bring in the Seer and the Healer professions for you to add to your game.

And finally, we present you several new options. While these are primarily for RMC players, RMX players may find them useful as well, especially if they are using RMC Spell Law to expand their character's spell capabilities.

Enjoy!

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PDF: $2

December 7, 2007: HARP Character Book is here!

Character Counts - Now you can get it instantly!

Plunge into adventure instantly by choosing from over 60 pre-generated first level HARP characters. Each character is game ready, withgood stats, balanced skills, a training package,and talents. Attack bonuses, defensive bonusesand skill bonuses are all figured. Just pick acharacter, choose a name and start adventur-ing. We’ve even included equipment bundles for characters to choose from, so there are no worries about facing the monsters unprepared.

Over 20 new training packages add interest and vitality to the characters. These packages give your character a past and a future—be an Explorer, a Vagabond, a Mercenary, a Lightbringer or a Dwarven Defender. Players interested in the Martial Arts, can choose from several new training packagers including "The School of the Mouse", a martial arts style designed for short people.

The HARP Character Book is ideal for beginning and experienced gamers who are want to get into a HARP game quickly without going through the character creation process. The book is perfect for new campaigns. Just ask the players to choose their characters from the Character Book for an interesting, well balanced group of characters in a hurry.

You can click HERE to download a 1 page PDF preview.


PDF: $8

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Softcover $16

December 7, 2007: HARP: The Essentials!

Essential to your HARP RPG Game!

HARP: The Essentials is a brand newtype of product from ICE! Now you canget all the essential HARP RPG titles ona single CD-ROM:

  • 3000 High Adventure Roleplaying
  • 3001 Martial Law
  • 3002 Monsters: A Field Guide
  • 3003 College of Magics
  • 3004 Loot: A Field Guide

We've been selling electronic download versions (PDFs) of our RPGbooks through our website and a few other gaming sites for over 4 years and the sales just keep increasing. More and more gamers are using laptop computers loaded with these electronic PDF versions of their favorite RPG books and now we have made it possible for local gaming shops to get in on thePDF action!

This CD-ROM is packaged in a standard, plastic CD/DVD case (5 1/4" x 7 1/2" x 9/16") with a full-colorcover insert.

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CD: $65

December 7, 2007: Express Additions Issue #5!

Welcome to the fifth issue of Express Additions! In this issue we bring you only three articles.

In the first article, we convert 46 of the races from the 4th Edition of the Shadow World Master Atlas for use with Rolemaster Express. And in the second article, we supply definitions for many of the special abilities given for the Shadow World Races.

In our last article, we describe a small collection of useful and interesting non-magical tools. All of your adventurers will likely want these goodies.

Enjoy!

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PDF: $2